Media & Entertainment

Implementing Liquid Glass UI in Apple TV (tvOS)

Apple introduces a new design era for the user interface in WWDC25, called Liquid Glass. This modern UI design is evolving towards depth, transparency and layered visuals. Liquid Glass is a combined immersive effect of glass and fluid elements. Liquid Glass is also known as frost glass or blur glass. In this blog, I will […]

March 19, 2026

Media & Entertainment

Smart TV Game Development with JavaScript and React: A Complete Guide

Introduction The Smart TV market is no longer just about streaming movies. Its apps have evolved from simple interfaces into interactive platforms. If you’re already building HTML-based TV apps, adding lightweight games is an easy way to increase user engagement. In e-commerce apps, games are often used to keep users engaged for longer. Here’s the […]

March 19, 2026

Media & Entertainment

Client-Side Ad Insertion (CSAI) in OTT Applications

Architecture, Implementation, and Production Engineering Considerations In OTT platforms, monetization is inseparable from playback architecture. Advertising-driven models such as AVOD and hybrid SVOD+AVOD depend heavily on reliable ad delivery mechanisms. Among these, Client-Side Ad Insertion (CSAI) remains one of the most widely adopted techniques. From an engineering standpoint, CSAI is not simply “playing an ad […]

March 16, 2026

Media & Entertainment

Video Start Time: The Hidden Metric That Defines OTT Success

What is Video Start Time (VST)? The time it takes an app to begin playing any content after the user interacts with the “Play” button is known as the “Video Start Time” (VST). This metric is especially critical in OTT app development, where users expect near-instant playback, and even small delays can impact retention and […]

October 10, 2025

Media & Entertainment

Roku Search

Roku search console consists a 2 main sections by which the developers or app owners can participate in the Roku search. The first section is the Roku Search Feed, and the second is the Roku Search Feed validator. Beta channels can’t participate in the Roku search; only published channels are able to participate in the […]

September 24, 2025

Media & Entertainment

Design Once, Stream Everywhere: Responsive UI for OTT applications

Introduction Nowadays, while watching our favourite OTT applications, we have lots of options to choose from, sure, but at the same time, there are many devices to stream your favourite movie on too! Screens come in every shape and size: phones, foldables, tablets, desktops, and TVs – and your streaming app has to feel native […]

September 23, 2025

Media & Entertainment

Bounce Rate Calculation in Roku App

Introduction Bounce rate plays a very crucial role in terms of measuring the channel’s growth. High bounce rate may indicate there is a need for improvements in the App’s launch flow. On the web, bounce rate refers to the percentage of users who visit a page and leave without further interaction. Similarly, in Roku apps, […]

September 7, 2025

Media & Entertainment

LightningJS vs React: Building Faster, Smoother Smart TV Apps

Introduction Smart TVs are becoming a dominant and only mode for content consumption on big screens, and developers face unique challenges when building applications for these devices, as there are multiple screen sizes and multiple models from different vendors. Two popular approaches are using React and LightningJS, a framework purpose-built for Smart TV applications. While […]

September 6, 2025

Media & Entertainment

Synamedia ( Senza ) App: A Comprehensive Guide to Start Initial App Development

Introduction Synamedia’s Senza platform (commonly called Senza) powers modern media delivery and streaming. It is a cloud-based video streaming solution that brings apps and content directly to any TV. Senza uses video streaming technologies inspired by the gaming world to deliver the user interface from a cloud-based browser to a low-cost device called the Cloud […]

September 4, 2025