Media & Entertainment

Understanding WebRTC: What It Is and What It Isn’t

Introduction WebRTC is the native real-time audio, and video plus low-latency data exchange stack of the web that offers peer-to-peer enabled communication with built-in NAT traversal, encryption support as well as adaptive transport selection. It opens up browser APIs for media capture, secure connection establishment, and streaming audio/video/data between peers by use of RTCPeerConnection, MediaStream […]

Media & Entertainment

Leanback Tweaks for a Better Android TV Experience

Introduction If you’ve ever used apps like Netflix or Prime Video on Android TV, you’ve probably noticed how smooth and professional they feel. Navigation is effortless, focus never feels random, and the UI gently guides your attention without you realising it. You don’t need a massive engineering team to get that level of polish. With […]

Media & Entertainment

Building Smart TV Apps with Next.js: Why It’s More Efficient Than React.js

Introduction Smart TVs are now capable platforms for streaming OTT, VOD, and live content, not just screens for watching cable. Similar to mobile ecosystems, well-known companies like Samsung (Tizen OS), LG (webOS), and Hisense (Vidaa) offer app stores where developers can release apps. Selecting the appropriate framework is essential for developers. Because of its component-driven […]

Media & Entertainment

Apple TV Focus Engine: Step-by-Step Guide for Developers

As an Apple TV developer, I have a major challenge to work with Focus Engine. So basically, Focus engine is used to navigate or redirect your focus to one to another. The Focus Engine works seamlessly with Siri Remote actions such as up, down, left, and right. The main challenge, however, lies in navigating focus […]

Media & Entertainment

Smart TV Ad Playback Made Easy: VMAP Parsing, No IMA Required

Introduction If you’ve ever tried integrating Google IMA (Interactive Media Ads) into your smart TV video experience, you have probably hit a few roadblocks. While IMA works like a charm on web and mobile, it’s a different beast altogether when it comes to smart TVs. Let’s talk about why that is, and explore a more […]

Vivek Kumar
Vivek Kumar
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Media & Entertainment

Introduction to SRT (Secure Reliable Transport)

Introduction SRT (Secure Reliable Transport) is an open-source video transport protocol developed by Haivision Systems Inc. in 2013. It’s designed to optimize video streaming performance across unpredictable networks, ensuring secure and reliable delivery of high-quality, low-latency streams. SRT was born to solve the “Live over Internet Protocol” problem. Making it possible to stream high-quality, low-latency […]

Media & Entertainment

Custom voice recognition in Roku app using Google Speech to text library

Roku provides a library that supports basic voice commands, such as “play”, “pause”, “next”, and “fast forward”, Roku also provides a keyboard integrated with voice search. However, we cannot integrate custom voice commands directly from Roku’s voice library. Through this article, we will cover how to integrate custom voice commands into a Roku channel using […]

Media & Entertainment

Live Streaming Latency: How OTT Platforms Handle Real-Time Broadcasts

Live streaming is at the heart of modern digital entertainment, whether it’s cricket matches, presidential debates, esports, or live concerts. But for all its innovation, one critical challenge remains: latency. Streaming latency is the delay between a live event happening in real-time and the moment it’s rendered on your device for viewing. It may be […]

Media & Entertainment

Unlocking Security: Sessions, Cookies, JWTs & User Access in Roku Development

Security is always a big concern for OTT apps. Understanding user identity and their access levels is very crucial while developing secure and user-friendly Roku channels with BrightScript. There are many mechanisms which are used to adopt security in OTT apps. Some of the most commonly used security mechanisms are –  Sessions, Cookies, JWTs, Authentication, […]